A Pixeled Face Lift

We have some exciting announcements for Chained coming soon, but we wanted to first highlight some work that’s been happening behind the scenes. We’ve hit that point with the project where resources can start going into smoothing out edges and upgrading art in preparation of release later this year. We’ve had the honor of hiring @kokuya28 to draw three beautiful portraits of our stars for promotional materials and icons that we then turned into pixel miniatures for in-game.

Chained Desktop.png

Seeing as the portraits are well over 3k pixels tall/wide a piece, we recreated each one as pixel art to use in game at 2 different sizes. The larger ones fitting onto a 148x148 canvas will be used for the main menu art as well as mid-sized icons where needed, and the 2nd set in 80x80 canvases are for the dialogue boxes.

They look tiny here, but they nestle next to the dialogue boxes perfectly.

They look tiny here, but they nestle next to the dialogue boxes perfectly.

The smallest size has made creating various expressions for the trio significantly easier, and we want to match the amazing performances given by our voice actors. The original boxy design works great for the gameplay, but when it comes to conversations, they didn’t match what the player was hearing or feeling.

The new portraits add such a nice touch and really pull the scene together.

The new portraits add such a nice touch and really pull the scene together.